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Old Oct 01, 2009, 05:50 PM // 17:50   #61
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a fun game
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Old Oct 01, 2009, 06:12 PM // 18:12   #62
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Quote:
Originally Posted by Absolute Destiny View Post
It is NOT possible for a single player to just sweep through this game with no skill or strategy or knowledge.
Let's just put that particular issue to bed already.
The various wikis can substitute for strategy and knowledge in PvE at very low cost. Skill comes with time investment and commitment to improving.
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Old Oct 01, 2009, 06:59 PM // 18:59   #63
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Smart players.
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Old Oct 01, 2009, 07:05 PM // 19:05   #64
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I miss the old normal mode...remember when people were quitting during the release of factions because of the difficulty? Good times
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Old Oct 01, 2009, 07:30 PM // 19:30   #65
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I miss the friends who quit playing because of the things that changed(this thread has all the examples).

No MMO(or CO-RPG) can be good without good people.
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Old Oct 01, 2009, 07:43 PM // 19:43   #66
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I miss a lagg free game. There i said it.
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Old Oct 02, 2009, 12:06 AM // 00:06   #67
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Quote:
Originally Posted by Martin Alvito View Post
The various wikis can substitute for strategy and knowledge in PvE at very low cost. Skill comes with time investment and commitment to improving.
Soo...how does this refute my post exactly?
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Old Oct 02, 2009, 05:08 AM // 05:08   #68
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You stated that it is impossible for a single player to sweep through the game without skill, strategy or knowledge. A single player needs none of these to do so. All they need is a wiki to give them a decent H/H build and a wiki to tell them the needed tactics to beat the missions.

You don't even have to be good at the game. That comes in time if you work at it, but skill is totally optional if you just want to beat the campaigns.

We live in the age of the Internet. You can stand on the shoulders of giants if you want to, and it's practically costless.
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Old Oct 02, 2009, 03:38 PM // 15:38   #69
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When anet actually cared about the players...
Also miss the times before heroes when you had to spam for monk for 30 mins
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Old Oct 02, 2009, 03:48 PM // 15:48   #70
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Quote:
Originally Posted by Pinkest One View Post
No MMO(or CO-RPG) can be good without good people.
Guild Wars is good, despite having no good people.

(It does have some good players. But we're not good people.)
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Old Oct 02, 2009, 04:39 PM // 16:39   #71
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I REALLY miss the world championships. Watching GWWC and GWFC along with the celestial tourney was amazing.

Also, I miss Sorrow's Furnace being the greatest farming method...5 man oro anyone?
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Old Oct 02, 2009, 04:41 PM // 16:41   #72
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I miss a fun, (mostly) lag free game. Also creative skill balances. I used to look forward to the skill balances and making a new bar from them but now its just stale.
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Old Oct 02, 2009, 04:55 PM // 16:55   #73
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Real parties for mishes. I've been trying to get real ones where I can as I put my Mez through Proph, but usually the party is 2-3 people and some hero filler.

Also, actually playing the game! Due to a combination of school, WoW, Might & Magic VIII, and doing GW art I haven't really played in about a month. :/
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Old Oct 02, 2009, 05:31 PM // 17:31   #74
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Things I miss in GW (in no particular order):

- The infamous Monk strike at Thunderhead Keep.

- Pugging with your fellow players through every mission and quest. It's rare these days.

- Good guilds.

- Guild Wars' only Rollback of a few hours.

- The close friends that used to play this game before nerfs and Hard Mode killed the fun for some of them.

- Superior Vigor and Absorption priced at 65k and 100k respectively.

- Ettin genocide.

- Khepket group farming with pugs.

- Other things that escape my thoughts right now.
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Old Oct 05, 2009, 12:16 PM // 12:16   #75
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In no particular order...

-playing pre perma-sin

-playing pre aoe scatter

-Farming griffins with my 55 monk

-playing when nothing was inscribable and an item's attributes actually mattered

-Giving away griffin farming loot that wasn't good enough to sell but too good to merch to random players during missions... and them actually appreciating the items because it was better than what they're using.

-pre-hm doa 4-runs when titan=100k, stygian=20k, torment=20k, margonite=30k ea.

-selling Rajazan's Ferver for 100k/ea several times a day.

-discovering new areas and feeling like I was in a dangerous place once I got there.

-playing with players for missions and quests.

Many of the topics previously mentioned I also miss. I think I only play GW these days because of all the time I've already got invested into it. Hopefully, GW2 won't make that all for naught.
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Old Oct 05, 2009, 04:21 PM // 16:21   #76
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Content Updates

Skill Balances

Promises from devs that actually came true and weren't always "delayed"

The XTH (so I had a reason to care about the mATs)

Actual communication with the CMs (miss you Gaile) rather than the bullshit we get from Regina

Guilds actually lasting more than 1 week

Alliances not dissolving

People not constantly pissed off at ANet (not that I blame them. I'm just tired of caring)

etc.
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Old Oct 05, 2009, 08:26 PM // 20:26   #77
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My old guild

Playing nightly for a few months in HA and getting decent returns for our rank

Repeating a mission because we just... barely... had it! (it was frustrating but fun)

All night ventrilo sessions while inebriated... both in my old guild and HA guild
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Old Oct 05, 2009, 08:58 PM // 20:58   #78
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i miss VwK farming smites on my warrior and the excitement of earning an ecto and then going and selling them to the rare mat trader haha good times...

also miss the hunt for the new weapons when they came out everyone farming and trying to guess wat dungeon/area they came from.
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Old Oct 05, 2009, 10:08 PM // 22:08   #79
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Quote:
Originally Posted by Ġ ō Đ¹ View Post
i miss VwK farming smites on my warrior and the excitement of earning an ecto and then going and selling them to the rare mat trader haha good times...
I remember doing this, took me forever to master the run to the smites ^^.
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Old Oct 07, 2009, 08:52 AM // 08:52   #80
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Quote:
Originally Posted by AlsPals View Post
I miss Boonprot Meta(most balanced meta period.)

I miss when I thought more chapters would mean more challenging content(factions almost did that. NF Even closer. DOA isnt a challenge...its grind.)
DoA can still be challenging (foundry in particular) if you don't duo heroway it with an imbagon or some speed clear crap. PUGs can certainly make it challenging.

ONTOPIC: Pugging.
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